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![]() This lab module transforms you from a WWW newbie surfer into a WWW power user, as we look under the hood for the first time at WWW pages. You will be given a quick, but essentially complete, overview of HTML, the language used for developing all Web pages, and some insight into the concepts of good interface design. |
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Module Quiz |
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Print References |
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In the text portion of this module we introduce you to the principles of system design. We concentrate on an important part of the design of any system, the user interface1. By this we mean that aspect of a program or machine that is visible and accessible to the user - the look and feel of the beast. We explore some of the desirable features of a user interface and speculate on the ways in which we might interact with computers in the future. |
1pp. 86, 123, 131 |
We use the HyperText Markup Language (HTML2), the language used to describe all World Wide Web3 pages, to demonstrate the principles of interface design. We review most of the major features of HTML, showing you how to modify existing pages, incorporate new features into them, and ultimately, to create you own from scratch. |
2pp. 29, 70, 82, 89, 90-91 3pp. 9, 14–15, 67–71 |
Our guiding metaphor in this module is architectural drawings. We liken the process of designing and implementing a WWW page to that of designing a building. Our job as architect is to devise a plan that combines simple, existing parts into a functioning whole that not only conforms to its users' expectations, but does so in a stylish, distinctive fashion. Then, we leave it to the browser4/construction worker to implement our creation. |
4pp. 9, 14–15, 70–71, 143, 146 |
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